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- | ====== Ephemeral Diversion ====== | ||
- | An **ephemeral diversion** is a typically benign segment of a videogame that offers an unexpected level of interactivity. | ||
- | ===== Examples ===== | ||
- | |||
- | ==== Cutscenes ==== | ||
- | ***//Metal Gear Solid//** series | ||
- | |||
- | ==== Credits ==== | ||
- | ***//Katamari Damacy//** | ||
- | ***//Punch-Out!!//** (Wii - the player is able to use the cursor to 'correct' misspellings and remove the names of the fighters) | ||
- | ***//Super Smash Brothers Melee//** | ||
- | |||
- | ==== Loading Screen ==== | ||
- | ***//Assassin's Creed//** (player can run around and jump in a lobby) | ||
- | ***//Bayonetta//** (player can practice combos) | ||
- | ***//Castlevania: Symphony of the Night//** | ||
- | ***//Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around) | ||
- | ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator) | ||
- | ***//Okami//** | ||
- | ***//Onichanbara vorteX//** (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies) | ||
- | ***//Phantasy Star Online//** | ||
- | ***//Super Smash Bros. Brawl//** (before online matches, player can beat up a sandbag) | ||
- | |||
- | ==== Title Screen ==== | ||
- | ***//Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears) | ||
- | ***//Iridion II//** (the music's instruments can be changed) | ||
- | ***//Metal Gear Solid 3: Substance//** (the color scheme and background image can be changed) | ||
- | ***//Meteos//** | ||
- | ***//Puyo Puyo Fever//** (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible) | ||
- | ***//Punch-Out!!//** (Wii - the player is able to interact with Mac using the pointer) | ||
- | ***//Ridge Racer Revolution//** | ||
- | ***//Star Fox 64//** | ||
- | ***//Super Mario 64//** | ||
- | ***//Warioware: Smooth Moves//** (the player can tug Wario's mustache with the cursor and wave the remote to cycle images) | ||
- | ***//Warioware: Touched//** (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen) | ||
- | |||
- | ==== Menu Screen ==== | ||
- | ***//Super Smash Bros. Melee//** (all menus in the game are rendered in 3D and can be tilted with the C-stick, showing that they are panes hanging in air) | ||
- | |||
- | ===== See Also ===== | ||
- | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=19231|Fun Title Screens]] | ||
- | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=31255|Games With Playable Credits]] | ||
- | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=23695|Games with interactive denoument]] | ||
- | *[[http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5718632.PN.&OS=PN/5718632&RS=PN/5718632|Namco's patent on loading-screen minigames]] |