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pattern:double_jump [2011/08/24 21:02] the_blueberry_hill Thread link |
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The double jump's involvement with genres can vary. The mechanic has made its way into 3D action games such as //[[game:Devil May Cry]]//, as well as platformers like //[[game:Ghosts and Goblins]]//. A game such as //[[game:castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //[[game:donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose. | The double jump's involvement with genres can vary. The mechanic has made its way into 3D action games such as //[[game:Devil May Cry]]//, as well as platformers like //[[game:Ghosts and Goblins]]//. A game such as //[[game:castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //[[game:donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose. | ||
- | Triple Jumping has appeared, as well. All of the characters in //[[game:smash_brothers_series|Super Smash Brothers]]// are able to do this, though their 'third' jumps' primary function is as an attack. | + | Triple Jumping has appeared, as well. All of the characters in //[[game:smash_bros_series|Super Smash Brothers]]// are able to do this, though their 'third' jumps' primary function is as an attack. |
Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player's suspension of disbelief. At most, a game may offer some sort of "magical" explanation, such as in the //[[game:Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. | Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player's suspension of disbelief. At most, a game may offer some sort of "magical" explanation, such as in the //[[game:Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. | ||
- | The first platform game to have a double jump feature is //[[game:Dragon Buster]]//, an arcade release from 1984. (Source: Wikipedia) But, well, since //[[game:castlevania_symphony_of_the_night|SotN]]//, nearly EVERY platformer (particularly 3D ones) has had a double jump. | + | The first platform game to have a double jump feature is //[[game:Dragon Buster]]//, an arcade release from 1984((Source: [[wp>Dragon Buster]])). But, well, since //[[game:castlevania_symphony_of_the_night|SotN]]//, nearly EVERY platformer (particularly 3D ones) has had a double jump. |
===== Examples ===== | ===== Examples ===== |