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pattern:double_jump [2013/07/19 22:59]
the_blueberry_hill fixed reference
pattern:double_jump [2015/07/07 10:57]
the_blueberry_hill Fixed Smash Bros. series link (still a dead link though)
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 The double jump's involvement with genres can vary.  The mechanic has made its way into 3D action games such as //​[[game:​Devil May Cry]]//, as well as platformers like //​[[game:​Ghosts and Goblins]]//​. ​ A game such as //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //​[[game:​donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose. The double jump's involvement with genres can vary.  The mechanic has made its way into 3D action games such as //​[[game:​Devil May Cry]]//, as well as platformers like //​[[game:​Ghosts and Goblins]]//​. ​ A game such as //​[[game:​castlevania_symphony_of_the_night|Symphony of the Night]]// builds off of the double jump by allowing the player to perform a jump kick after the move. The //​[[game:​donkey_kong_country_series|Donkey Kong Country]]// series features a roll which serves a similar purpose.
  
-Triple Jumping has appeared, as well.  All of the characters in //[[game:smash_brothers_series|Super Smash Brothers]]//​ are able to do this, though their '​third'​ jumps' primary function is as an attack.+Triple Jumping has appeared, as well. All of the characters in //[[game:smash_bros_series|Super Smash Brothers]]//​ are able to do this, though their '​third'​ jumps' primary function is as an attack.
  
 Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief. ​ At most, a game may offer some sort of "​magical"​ explanation,​ such as in the //​[[game:​Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump. Most of the time, nothing is done to explain why the characters possess such an ability, beyond relying on the player'​s suspension of disbelief. ​ At most, a game may offer some sort of "​magical"​ explanation,​ such as in the //​[[game:​Devil May Cry]]// games, where the main character can make a magical platform appear in the air, which he then jumps off of to achieve the double jump.
 
 pattern/double_jump.txt · Last modified: 2017/04/08 09:58 (external edit)
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