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hardware:n64 [2011/10/22 01:37] the_blueberry_hill Emulation notes |
hardware:n64 [2017/04/08 09:58] (current) |
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====Visual==== | ====Visual==== | ||
- | It's certainly an oddity, visually. While some games—--mostly Nintendo's, and [[company:Rare]]'s—are vibrant, and crisp, most are muddy, fuzzy, foggy, and/or bland. The system has a unique set of hardware features for its generation, and probably because of their newness, don't quite support each other. It can do some nice things with textures like trilinear filtering, and mipmapping, but the thing doesn't really have the RAM to take advantage of this. | + | It's certainly an oddity, visually. While some games---mostly Nintendo's, and [[company:Rare]]'s---are vibrant, and crisp, most are muddy, fuzzy, foggy, and/or bland. The system has a unique set of hardware features for its generation, and probably because of their newness, don't quite support each other. It can do some nice things with textures like trilinear filtering, and mipmapping, but the thing doesn't really have the RAM to take advantage of this. |
Pop-up, or pop-in, a common problem of the generation is often 'hidden' by using a fog effect, instead of just trying to draw less polygons. | Pop-up, or pop-in, a common problem of the generation is often 'hidden' by using a fog effect, instead of just trying to draw less polygons. | ||