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hardware:gb [2014/05/19 09:27] the_blueberry_hill Adding some more links (cleaning out my bookmarks, if you cannae tell). |
hardware:gb [2015/08/20 03:52] the_blueberry_hill Links to theme:licensed_games |
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====Audio==== | ====Audio==== | ||
====Visual==== | ====Visual==== | ||
- | The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //readable// games as they sought to match what the 16-bit systems were doing (see: [[company:rare|Rare]], license game developers). | + | The Game Boy's visual style is largely defined by its 'four shades of grey'. Throughout its life careless developers struggles to make //readable// games as they sought to match what the 16-bit systems were doing (see: [[company:rare|Rare]], [[theme:licensed_games|license game]] developers). |
The first hardware version, the 'brick', was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system's library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions. | The first hardware version, the 'brick', was more green than grey, and busy games tended to get blurry in motion. So these graphic quirks also influenced the system's library. The Game Boy Pockets had nicer, and greyer, screens, which had less or no motion blur and were a little less particular about light conditions. | ||
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====Adaptors for other hardware==== | ====Adaptors for other hardware==== | ||
Bits of hardware used to play Game Boy games on other systems. | Bits of hardware used to play Game Boy games on other systems. | ||
+ | ===Demo Vision=== | ||
+ | * [[http://www.disgruntleddesigner.com/chrisc/demovision.html|Nintendo Demo Vision]] on Chris Covell's Homepage. | ||
===Gameboy Booster / GB Hunter=== | ===Gameboy Booster / GB Hunter=== | ||
Not-so-good adaptor for playing GB games on [[N64]]. | Not-so-good adaptor for playing GB games on [[N64]]. |