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game:qix [2010/01/08 06:09] the_blueberry_hill gallery added - featureing embarrassing scores |
game:qix [2010/02/06 08:21] the_blueberry_hill Finished ports section, I think. |
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//Qix// is important because it makes visible the act of play: Nearly each move made leaves a mark on the playfield. A game of //Qix// creates beautiful form through function. It fits very neatly into the idea of the act of play creating the narrative; but, by laying it all out in front of the player, //Qix// uses this unlike any other game I can think of. | //Qix// is important because it makes visible the act of play: Nearly each move made leaves a mark on the playfield. A game of //Qix// creates beautiful form through function. It fits very neatly into the idea of the act of play creating the narrative; but, by laying it all out in front of the player, //Qix// uses this unlike any other game I can think of. | ||
- | [[http://www.youtube.com/watch?v=4g5AS3Y7AtA|Example play on YouTube.com]] | + | [[http://www.youtube.com/watch?v=4g5AS3Y7AtA|Example play on Youtube]] |
- | Unfortunately this aspect of the game is somewhat ruined by the graphical additions of subsequent versions. | + | Unfortunately this aspect of the game is somewhat ruined by the graphical additions of [[genre:qix-alikes|subsequent versions]]. |
===== History ===== | ===== History ===== | ||
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It was, initially, popular in arcades, but enthusiasm dissipated when players learned the game was unbeatable, and there is no singular play-pattern to learn/master. | It was, initially, popular in arcades, but enthusiasm dissipated when players learned the game was unbeatable, and there is no singular play-pattern to learn/master. | ||
+ | ==== Hardware ==== | ||
The //Qix// hardware was later used by 5 other games: | The //Qix// hardware was later used by 5 other games: | ||
* //[[game:electric_yo-yo|Electric Yo-yo]]// (1982) | * //[[game:electric_yo-yo|Electric Yo-yo]]// (1982) | ||
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* //[[game:qix_II|Qix II]]// (1982) | * //[[game:qix_II|Qix II]]// (1982) | ||
* //[[game:zoo_keeper|Zoo Keeper]]// (1983) | * //[[game:zoo_keeper|Zoo Keeper]]// (1983) | ||
+ | |||
+ | ==== Ports ==== | ||
+ | Apart from the arcade version there are releases for the following platforms: | ||
+ | *Atari 5200 | ||
+ | *Atari XEGS | ||
+ | *Acorn Electron (as //Stix//) | ||
+ | *BBC B (as //Stix//) | ||
+ | *Commodore64 (as //Stix//, and also as //Qix//) | ||
+ | *Atari 800 | ||
+ | *Color Computer (as //Qiks//, and also as //Quiks//) | ||
+ | *Commodore Amiga | ||
+ | *Apple II | ||
+ | *PC (DOS) | ||
+ | *Apple IIGS | ||
+ | *NES / Famicom | ||
+ | *Game Boy | ||
+ | *Atari Lynx | ||
+ | *Nokia N-Gage | ||
+ | *Arcade Legends : Space Invaders TV Game | ||
+ | *Playstation 2 (within //Taito Memories Vol. 2: Gekan// & //Taito Legends 2//) | ||
+ | *XBox (within //Taito Legends 2//) | ||
+ | *PC (within //Taito Legends 2//) | ||
===== Trivia ===== | ===== Trivia ===== | ||
In High School [[wp>David_X._Cohen|David X Cohen]] created a [[genre:Qix-alikes|Qix-alike]] called //Zoid//. He went on to use that name as the basis of a character in the Television series [[wp>Futurama]].(([[http://www.wired.com/gamelife/2007/12/video-games-f-1/|Wired - Videogames & Futurama, Part 2: How Zoidberg Got His Name From a Game]])) | In High School [[wp>David_X._Cohen|David X Cohen]] created a [[genre:Qix-alikes|Qix-alike]] called //Zoid//. He went on to use that name as the basis of a character in the Television series [[wp>Futurama]].(([[http://www.wired.com/gamelife/2007/12/video-games-f-1/|Wired - Videogames & Futurama, Part 2: How Zoidberg Got His Name From a Game]])) | ||
+ | |||
+ | Qix cabinets appear in the films //[[wp>Joysticks_(film)|Joysticks]]//, and //[[wp>The Karate Kid]]//. | ||
===== Gallery ===== | ===== Gallery ===== |