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game:gun_frontier [2011/05/26 20:50] sniperhoneyviper created |
game:gun_frontier [2015/07/13 22:53] the_blueberry_hill Fixed genre:shooters link, and added links to 'Taito ompilations' page. |
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=====Gun Frontier===== | =====Gun Frontier===== | ||
- | **//Gun Frontier//** is a vertical [[genre:STG]]/"shmup" released in 1990 by [[company:Taito]]. Releases outside Japan are titled **//Gun & Frontier//**. It has not aged as well as other [[company:Taito]] games from the era, and is mostly known today for its extreme difficulty (if one isn't using autofire) and influence on later [[genre:STG]]s. The [[people:ZUNTATA]] soundtrack, however, remains as amazing as ever. | + | **//Gun Frontier//** is a [[genre:shooters#Vertical Shooter|vertical STG]]/"shmup" released in 1990 by [[company:Taito]]. Releases outside Japan are titled **//Gun & Frontier//**. It has not aged as well as other [[company:Taito]] games from the era, and is mostly known today for its extreme difficulty (if one isn't using autofire) and influence on later [[genre:shooters|STGs]]. The [[people:ZUNTATA]] soundtrack, however, remains as amazing as ever. |
The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness, its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay. | The setting and graphic design were unique for the time, depicting a subtly futuristic, Wild West-themed world, with many fighters and tanks styled after revolver guns. The attract mode's story cutscene is also notable: for its seriousness, its use of vintage black-and-white photos, and its digitized voiceover (in the Japanese version). However, the story does not really carry over into gameplay. | ||
- | It has been cited by designer [[people:Shinobu Yagawa]] as the direct inspiration for //[[game:Battle Garegga]]//. In fact, all of **//Gun Frontier//**'s unique gameplay elements were in some way reworked into //Garegga//, and the games share a similar gritty industrial aesthetic. Both games' first stages even begin with rows of tanks. | + | It has been cited by designer [[people:Shinobu Yagawa]] as the direct inspiration for //[[game:Battle Garegga]]//. In fact, all of **//Gun Frontier//**'s unique gameplay elements were in some way reworked into //Garegga//, and the games share a similar, gritty-industrial aesthetic. Both games' first stages even begin with rows of tanks. |
//[[game:Metal Black]]// is officially known as its sequel ("Project Gun Frontier 2"), though there is little that would suggest this. | //[[game:Metal Black]]// is officially known as its sequel ("Project Gun Frontier 2"), though there is little that would suggest this. | ||
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- [[hardware:Saturn]] - 1997 (ported by [[company:Xing]] under the Arcade Gears label, not emulated like on PS2) | - [[hardware:Saturn]] - 1997 (ported by [[company:Xing]] under the Arcade Gears label, not emulated like on PS2) | ||
- | - [[hardware:Playstation 2]] - 2005 (part of //Taito Memories Gekan// compilation) | + | - [[hardware:Playstation 2]] - 2005 (part of //[[game:taito_compilations#Taito Memories Gekan]]// compilation) |
- | - [[hardware:Playstation 2]] - 2006 (part of //Taito Legends 2// compilation) | + | - [[hardware:Playstation 2]] - 2006 (part of //[[game:taito_compilations#Taito Legends 2]]// compilation) |