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        <description></description>
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       <dc:date>2026-04-30T15:47:34-04:00</dc:date>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Box Puzzle</title>
        <link>http://wiki.selectbutton.net/pattern:box_puzzle?rev=1491659908&amp;do=diff</link>
        <description>Box Puzzle

The *box puzzle* is a generic name for a puzzle that involves moving blocks, boxes, rocks, or the like to achieve a goal. It has been present in games on almost every system and in multiple genres. Oftentimes, solving a block puzzle is crucial to completing the game, case-in-point</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>The Double Jump</title>
        <link>http://wiki.selectbutton.net/pattern:double_jump?rev=1491659908&amp;do=diff</link>
        <description>The Double Jump



Double Jump is a term used for the ability to jump, and then jump again before the character lands.  This is generally used as a way of getting to higher places, and assisting attack evasion. In most cases it has no real purpose, outside of an</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Ephemeral Diversion</title>
        <link>http://wiki.selectbutton.net/pattern:ephemeral_diversion?rev=1491659908&amp;do=diff</link>
        <description>Ephemeral Diversion

An ephemeral diversion is a typically benign segment of a videogame that offers an unexpected level of interactivity.

Examples

Cutscenes

	* Metal Gear Solid series 

Credits

	* Katamari Damacy
	* Punch-Out!! (Wii - the player is able to use the cursor to 'correct' misspellings  and remove the names of the fighters)</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Escort Mission</title>
        <link>http://wiki.selectbutton.net/pattern:escort_mission?rev=1491659908&amp;do=diff</link>
        <description>Escort Mission

In escort missions, the player is charged with safeguarding a helpless and often harmless  NPC through a stage or mission. More often than not, these stages are exercises in frustration due to moronic actions by the computer-controlled escortee or other constraints placed upon them by the developer.</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Explosive Red Barrel</title>
        <link>http://wiki.selectbutton.net/pattern:explosive_red_barrel?rev=1491659908&amp;do=diff</link>
        <description>Explosive Red Barrel

In any game in which the player has a gun and there are barrels, the red barrels will explode if shot.

Interestingly enough, Black takes this to extremes, as any red object will most likely explode if shot, which can turn the game into a competition to find the exploding whatever as fast as possible.</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Fetch Quest</title>
        <link>http://wiki.selectbutton.net/pattern:fetch_quest?rev=1491659908&amp;do=diff</link>
        <description>Fetch Quest

“Listen, hero. I'd just love to give you the medicine you need to save your friend. I'm a nice guy and all, and I feel your pain. But unless you bring me that sack of potatoes from Ms. Farmer's Wife over in the next town (which can only be reached by traversing a perilous cavern), I just won't have the strength to get the bottle off of the shelf for you. Sorry, no potatoes, no life-saving potion.”</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Fighting for Control</title>
        <link>http://wiki.selectbutton.net/pattern:fighting_for_control?rev=1491659908&amp;do=diff</link>
        <description>Fighting for Control

 A category for games that include intentionally awkward controls. Sometimes masterable, to a reasonable degree; sometimes not, where their cumbersomeness is a deliberate gameplay hook.

Examples

	* Ampu-Tea
	* Chou Soujuu Mecha MG</description>
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        <dc:date>2017-09-05T23:48:35-04:00</dc:date>
        <title>Forced Scrolling</title>
        <link>http://wiki.selectbutton.net/pattern:forced_scroll?rev=1504669715&amp;do=diff</link>
        <description>Forced Scrolling

Forced scrolling generally refers to scenarios in 2D games where the player lacks control over the pace that the level proceeds. The screen pans forward past the level, and the player's movement is restricted to within whatever is currently on screen. The related phenomenon in 3D is typically referred to as being</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Geometric Attacks</title>
        <link>http://wiki.selectbutton.net/pattern:geometric_attacks?rev=1491659908&amp;do=diff</link>
        <description>Geometric Attacks

Enemy attacks patterned after common geometric functions.

Parabola

	* Mario series (SMB, SMW)
	* Zelda 2

Sine Wave

	* Castlevania series (I, SOTN)
	* DKC[2?]
	* Rocket Knight Adventures (bouncing barrels on airship)
	* Super Ghouls n Ghosts</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Isometric Perspective</title>
        <link>http://wiki.selectbutton.net/pattern:isometric_perspective?rev=1491659908&amp;do=diff</link>
        <description>Isometric Perspective

also known as: Axonometric projection.

Isometric/Asonometric projection is a way of representing three-dimensional space without realistic perspective, where more than face of an object becomes visible.</description>
    </item>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Projectile Head</title>
        <link>http://wiki.selectbutton.net/pattern:projectile_head?rev=1491659908&amp;do=diff</link>
        <description>Projectile Head

Chuck the head.

Examples

	*  Altered Beast
	*  Decap Attack
	*  Dynamite Heady
	*  Ufouria The Saga
	*  That one enemy in World 2-2 of Super Mario Land. Manual name: Mekabon.</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Tetrad</title>
        <link>http://wiki.selectbutton.net/pattern:tetrad?rev=1491659908&amp;do=diff</link>
        <description>Tetrad

The basic game pieces for Tetris.  They are blocks consisting of four uniformly shaped squares in various configurations.  There are seven types of tetrad; only five if you consider the fact that 2 are mirror images of each other.

Colloquially, the tetrads are often referred to by which Roman character they most roughly resemble. Thus we have</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Timed Battle</title>
        <link>http://wiki.selectbutton.net/pattern:timed_battle?rev=1491659908&amp;do=diff</link>
        <description>Timed Battle

A Timed Boss Battle pits the player against either an invulnerable foe, environmental hazards, or limitless enemies in which the only way to proceed is to withstand the nemesis or obstacle(s) for a set period of time (lest ye perish). The crux of this gameplay element is that the player is almost always unaware that the battle is timed; ineffectively exhausting all attack options until the (hidden) timer runs out and a cutscene is shown. Furthermore, upon replaying—and thus, one wo…</description>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>The Title Screen</title>
        <link>http://wiki.selectbutton.net/pattern:title_screen?rev=1491659908&amp;do=diff</link>
        <description>The Title Screen

FIXME

History

Features

See Also

	*  Title Screen section in the Ephemeral Diversion page.</description>
    </item>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Patterns</title>
        <link>http://wiki.selectbutton.net/pattern:titlescreen?rev=1491659908&amp;do=diff</link>
        <description>Patterns

	*  Box Puzzle
	*  The Double Jump
	*  Ephemeral Diversion
	*  Escort Mission
	*  Explosive Red Barrel
	*  Fetch Quest
	*  Fighting for Control
		*  Inverted Controls

	*  Forced Scrolling
	*  Geometric Attacks
	*  Isometric Perspective
	*  Projectile Head
	*  Tetrad
	*  Timed Battle
	*  The Title Screen
	*  Unwinnable Battle
	*  Upgradeable Weapon
	*  Wall Jumping

See also

	*  Galaxy Odyssey - Videogame themes and elements on the selectbutton forums.</description>
    </item>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Unwinnable Battle</title>
        <link>http://wiki.selectbutton.net/pattern:unwinnable_battle?rev=1491659908&amp;do=diff</link>
        <description>Unwinnable Battle

Sometimes, the developer of a videogame decides that the player(s) should be bested by their opponent(s) for the purposes of the story, regardless of the player's skill, luck, or accumulated experience points and equipment. It is in this situation that the player shall plunge headfirst into one of the single most infuriating elements of the JRPG, the Unwinnable Battle. I say “of the JRPG” because, let's be honest, Japanese console role-playing games are by far the greatest off…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Upgradeable Weapon</title>
        <link>http://wiki.selectbutton.net/pattern:upgradable_weapon?rev=1491659908&amp;do=diff</link>
        <description>Upgradeable Weapon

Most games increase the player's firepower by either adding to their inventory or replacing their current weapon with one that is stronger. However, there remain a number of games that offer various upgrades to a sole weapon carried with the player throughout an entire game.</description>
    </item>
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        <dc:date>2017-04-08T09:58:28-04:00</dc:date>
        <title>Wall Jumping</title>
        <link>http://wiki.selectbutton.net/pattern:wall_jumping?rev=1491659908&amp;do=diff</link>
        <description>Wall Jumping

also known as: Batman jumping.

[intro]

Use

[list of occurrences with mechanical (etc.) descriptions]</description>
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