====== SB Recommends PC Engine / Turbografx-16 Games ======
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===== Recommended =====

  ***//Alien Crush//** (also on: Wii VC)

  ***//Atomic Robo-Kid//**
    *Krazii Bakon Lypes: A strange and entertaining shooter from [[company:UPL]], the people who made //[[game:Rad Action]]// (Ninja Kid 2). //[[game:Atomic Robo-Kid]]// has complete freedom of movement, and several weapons to select from. There is great variety in the types of levels you will encounter. Straight lines fraight with swarms of weird robots with cube-brains floating in an infinite blue meadow, pong-like boss stages in which you are pitted against similar Robo-Kids, strange platform style pyramids where you blow up secret walls to find evil Pac Men laying in wait to kill you in two hits, and grand battles against screen-sized stuttering robot brains with mechanical dicks firing tiny ships at your poor unfortunate hull.

  ***//Doraemon: Meikyu Daisakusen (JP) / Cratermaze (US)//**
    *dessgeega: doraemon is super neat. it's //[[game:bomberman_series|bomberman]]// combined with //[[game:heiankyo alien|heiankyo alien]]//. 

  ***//Galaga 88//**
    *Krazii Bakon Lypes: //[[game:Galaga 88]]// is the best game for the [[hardware:pce|PC-Engine]], bar none. It is a charming, challenging shooter that rewards smart playing and accuracy, but allows anyone with gumption (or drunk) to get through the game without understanding dimensional warp or upgrading your ship to a alien-crushing freighter. Every so often you'll get to play a bonus "That's Galactic Dancing!" stage, in which harmless alien ships dance to waltzes and cha-chas.

  ***//Nectaris//**

  ***//Ninja Spirit//** (formerly on Wii VC)
    * spectralsound: the sound and graphics obviously suffer a bit compared to the arcade version, but you get a lifebar to compensate. the greatest lost [[company:irem|Irem]] masterpiece.

  ***//Parasol Stars//**

  ***//Psycho Chaser//**

  ***//R-Type//** (formerly on Wii VC)
    * Sniper Honeyviper: Was a great port of the game at the time, but the fact that it's split up over 2 HuCards due to limitations really hurts it.

  ***//Salamander//**

  ***//Soldier Blade//** (also on: Wii VC)
    * Sniper Honeyviper: I'd like this game better if there was a more balanced difficulty setting. Normal is piss easy up until the last stage, while Hard blankets you with bullets from the get-go. Probably the peak of the series, though.

  ***//Super Star Soldier//** (also on: Wii VC)

  ***//Wonder Boy III: The Dragon's Trap//** (also on: GG, Master System, Wii VC) - [[http://forums.selectbutton.net/viewtopic.php?t=31937|forum thread]]
    *Loki Laufeyson: Commonly said to be the best Master System game of all, a title it lives up to. It's a great 8-bit semi-[[genre:metroidvania|metrovania]]. Being a //[[game:wonderboy_series|Wonderboy]]// game, it probably has at least three other names it's known by.
    *haze: Whenever people fondly remember //[[game:zelda_ii_the_adventure_of_link|Zelda II]]// or //[[game:castlevania_ii_simons_quest|Castlevania II]]//, I recommend to them to play //Wonder Boy III//. It feels like a more polished version of what those games were attempting to do, while also shorter and more concise. None of the excess weight.
    *username: I picked up the Sega Ages Wonderboy collection on a whim a few years ago and while I wasn't in love with the earlier games, //Monster's Trap// was pretty excellent. Very odd series progression where you go from a standard platformer to a basic adventure game to a weird scrolling shooter to a very charming [[genre:metroidvania|Metrovania]] but hey, it worked.\\ As odd as it sounds, I ended up playing through the included [[hardware:game_gear|Game Gear]] version over the [[hardware:master_system|SMS]] version as for whatever reason it felt just a bit tighter and a bit more intimate due to the reduced viewing area (the town is a few blocks shorter because of this and I think it helps).

  ***//Yo Bro//** [[http://forums.selectbutton.net/viewtopic.php?p=86205|Forum thread]]
    *Mr. Toups: //Yo Bro// is an isometric skating/adventure game with lots of heart. You play as a "bro", a backwards-cap wearing skateboarding teddy bear who cruises around california saving teenagers from mutant plants, killer bees, and a whole other host of natural (and unnatural) hazards. The gameplay is [...] something of a combination of //[[game:720]]// for the [[hardware:nes|NES]] and //[[game:Zombies Ate My Neighbors]]//. Strange creatures roam the city streets and prowl upon helpless teenagers. Pass over the kids to rescue them and kill enemies by flinging rocks from your slingshot (which can be upgraded to grenades). The play control is a little clunky, but is highly configurable (the menu allows you to adjust "bro rotate speed", for instance) and is actually pretty fluid once you get used to it.
      *And to top it all off, the soundtrack consists of chiptune covers of popular beach boys singles.
    *shrugtheironteadcup: Nine year old me would consider it the [[hardware:wii|Wii]] killer app.

===== See also =====
  * [[http://forums.selectbutton.net/viewtopic.php?p=152941|NEC PC-Engine We Hardly Knew Ye]] - Forum thread.