====== Indirect Control ======
Consider the following three categories of **indirect control** within videogames:
~~NOTOC~~

  - In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/trust/etc. that may have them act otherwise), as in //Lemmings//, //Pac-Man 2: The New Adventures// and //Hey You, Pikachu!// ([[#1|examples]]);
  - In which a player character or environment under the player's direct control is used to direct a dependent object, as in //Bubble Ghost// and //Cameltry// ([[#2|examples]]); and
  - In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //Illbleed//, //Mischief Makers// and //Shadow of the Colossus// ([[#3|examples]]).

===== Examples =====
==== 1 ====
==== 2 ====
  * **//[[game:Koro Koro Post Nin]]//** - Guide Akane to her destination by rotating a maze, //[[game:Cameltry]]//-style.
==== 3 ====

===== See Also =====
  *SB thread: [[http://forums.selectbutton.net/viewtopic.php?t=8642|Lemmings. (or: indirect control)]]
  *SB thread: [[http://forums.selectbutton.net/viewtopic.php?t=12801|Indirect Control of a Secondary Player Character]]