======Isometric Perspective======
//also known as: Axonometric projection.//((I am certainly not against using this label primarily.))

{{:fig:pattern:kupka_frantisek_-_katedrala.jpg?180 }}Isometric/Asonometric projection is a way of representing three-dimensional space without realistic perspective, where more than face of an object becomes visible.

More commonly games described as such will use [[wp>oblique projection]], but 'isometric' is an effective term for discussing games with a skewed, three-dimensional perspective. Most typically characters in these games will be restricted to diagonal movements, and the awkwardness of these being an important mechanic in some action/adventure games.

=====Games categorised by their projection type=====
{{ http://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png?300}}
====Isometric====

====Dimetric====

====Oblique====

====Bastards====
For games using their own perspectives, of where parts are rendered in conflicting types.
  * //Mother// series

=====See also=====
  * [[wp>Axonometric_projection|Axonometric Projection]]
  * [[wp>Video_games_with_isometric_graphics|Isometric graphics in video games]]
  * [[http://forums.selectbutton.net/viewtopic.php?t=31741|Forgotten Isometric SRPGs]] - Selectbutton forum thread.
