======Boss Battle Terminology======

  * Reflecting Projectiles - the boss's projectile must be thrown, deflected or lured toward the boss to damage it. Possibly considered popular due to often constituting a non-aggressive counterattack on the part of the player-character.
    * [[character:Agahnim]] (//[[game:Link to the Past]]//)
    * [[character:Barbos]] (//[[game:DKC3]]//)
    * [[character:Reactor Core]] (//[[game:Kirby Super Star]]//)

  * Decoy - more than one //weak spot// is visible, but only one causes the boss to receive damage when attacked. Often, attacking a Decoy causes detrimental effects on the player.
    * [[character:Lemmy Koopa]] (//[[game:super_mario_world]]//)
    * [[character:King Kutt-Out]] (//[[game:DK64]]//)
    * [[character:Yaridovich]] (//[[game:SMRPG]]//)

  * Simultaneous Strike - all of the Weak Spots must be hit simultaneously in order to hit the boss.
    * [[character:Chykka]] (//[[game:Metroid Prime 2]]//)
    * that Light Bug (//[[game:Twilight Princess]]//)

  * Brick Shield - the //weak spot// is completely protected by a barrier which must receive damage to be destroyed.
    * [[character:Helmasaur King]] (//[[game:Link to the Past]]//)
    * [[character:Barbos]] (//[[game:DKC3]]//)

  * Steel Shield - the //weak spot// is ineffectively protected by an indestructible barrier, which serves to hinder unfocused, direct attacks.
    * [[character:Misery]] (//[[game:Cave Story]]//)
    * [[character:Queen Parasite]] (//[[game:Metroid Prime]]//)
    * [[character:Dark Mind]] (//[[game:Kirby and the Amazing Mirror]]//)

  * Shield Generators - the //weak spot// is completely protected by a barrier which can only be destroyed by damaging one or more Weak Spots external to the boss. Different from //swarm boss//.. in that the shield's Weak Spots are not autonomous. Different from Arena Weak Spot in that destroying the shield does not harm the boss.
    * [[character:Flaaghra]] (//[[game:Metroid Prime]]//)
    * [[character:Mothership]] (//[[game:Contra III]]//)

  * Arena Weak Spot - the boss can only be harmed by triggering Weak Spots within the Arena itself.
    * [[character:Raphael the Raven]] (//[[game:Yoshi's Island]]//)
    * [[character:Bowser]] (//[[game:Super Mario Sunshine]]//)
    * [[character:Ozzy]] (//[[game:Chrono Trigger]]//)
    * [[character:Gruntilda]] (//[[game:Banjo-Kazooie]]//)

  * Ring Out - the boss can only be harmed by making it leave the //arena//, usually by falling. Often, the boss is only staggered by direct attacks. Often, damage to //arena// elements (either by player or boss attacks) is necessary.
    * [[character:Bowser]] (//[[game:SMB3]]//)
    * [[character:Iggy Koopa]] (//[[game:super_mario_world|SMW]]//)
    * [[character:Ozzy]] (//[[game:Chrono Trigger]]//)
    * [[character:Potted Ghost]] (//[[game:Yoshi's Island]]//)
    * [[character:Belcha]] (//[[game:DKC3]]//)

  * Swarm Boss - defeating several drones within the //arena// either damages the boss or advances the battle.
    * [[character:Jalhalla]] (//[[game:the_legend_of_zelda_the_wind_waker]]//)
    * [[character:Vitreous]] (//[[game:the_legend_of_zelda_a_link_to_the_past]]//)

  * Switching Targets - the boss has many //weak spots//, but only one is active at any time. Often switches rapidly between //weak points//.
    * [[character:Mr. Shine & Mr. Bright]] (//[[game:Kirby's Adventure]]//)
    * [[character:Thardus]] (//[[game:Metroid Prime]]//)

  * Stick And Move - the //weak spot// is only available for a duration after the boss unleashes an attack.
    * [[character:Kaptain K. Rool]] (//[[game:DKC2]]//)
    * [[character:Army Dillo]] (//[[game:DK64]]//)

  * Pre-Emptive Strike - the //weak spot// is only available for a duration before the boss unleashes an attack.
    * [[character:King Dodongo]] (//[[game:Ocarina of Time]]//)
    * [[character:King Hippo]] (//[[game:Punch-Out!!]]//)

  * Swarm Barrier - the //weak spot// is surrounded by drones. Destroying or evading the drones is necessary to attack the //weak spot//, but complete elimination is either unnecessary or impossible.
    * [[character:Wart]] (//[[game:Majora's Mask]]//)
    * [[character:Stallord]] (//[[game:Twilight Princess]]//)

  * Flinch - after receiving a single hit of damage, the boss becomes momentarily immune to damage. This nullifies the effect of splash weapons, which usually deal several hits per second. A flinching boss cannot receive hits at a greater rate than what their flinch period allows.
    * [[character:Baphomet]] (//[[game:La-Mulana]]//)
    * [[character:Very Gnawty]] (//[[game:DKC]]//)
    * every boss in //[[game:Sexy Parodius]]//

  * Discrete Damage - the boss is overwhelmed not by strength of attacks, but by quantity of attacks. Every attack dealt to the boss does about equal damage. Such bosses nearly always Flinch, and nearly always have low HP (often expressed in counter form as a row of icons).
    * [[character:Army Dillo]] (//[[game:DK64]]//)
    * every boss in //[[game:Wario World]]//

  * Continuous Damage - the boss receives damage at variable rates depending on strength and quantity of attacks, and often never //flinches//. Often its //weak spot// is always revealed.
    * [[character:Ridley]] (//[[game:Super Metroid]]//)
    * every boss in //[[game:DoDonPachi]]//

  * Finishing Blow - the battle does not advance once the boss's HP is extinguished. You must use a different attack or hit a different //weak spot// to proceed.
    * [[character:Ganon]] (//[[game:Legend of Zelda]]//)
    * [[character:Bald Bull]] (//[[game:Punch-Out!!]]//)