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Breakanoids

also known as: Block kuzushi (Block destuction)

In a Breakanoid the player controls a paddle, which is used to juggle a ball. If the ball falls below the paddle (to the bottom of the screen) then a 'life' is lost. If the ball hits the screen's top, its sides, or obstacles ('bricks'), it will bounce. The goal is to clear the screen of bricks. Variations include a paddle that is tiltable, balls which break through1) bricks, rather than bouncing off them, the ability to shoot, and so on.

Lineage

The genre begins, in 1976, with Breakout, which was designed to be a single player response to Pong. In 1986 Taito released Arkanoid, which added a variety of power-ups to the formula. These include: granting the ability to shoot blocks, change the length of the paddle, catch the ball, and so on.
Steve Moraff released Moraff's Blast in 1991, which includes a 'falling wall' mode, and an 'adventure' mode, where the completion of a level is not based upon the destruction of blocks, but striking the exit point.
The 1996 game Blockids added a Z-axis. Though there are 3D Breakanoids released before this, Blockids has the interesting distinction of stacking blocks in three axis; one of those effected by gravity. The player is also able to 'jump' the ball.
Increpare's Paddle Ball2) features a ball that shrinks as the player progresses, as opposed to speeding up. As the ball gets smaller, smaller pieces of the wall are removed. Eventually creating quite striking patterns.
In RDBK, by NEKOGAMES, features a ball whose speed dramatically increased when struck, boucing back to the paddles almost immediately. If missed it is able to bounch of the bottom of the screen, and its speed returns to normal. The game Bricksmash, by Draknek features multiple breakanoids on one board. Each is contained within one of the bricks, and is activated (to play simultaneously with the main game) when struck by a ball.

Offshoots

Breakout Roles

Breakanoids with a player-controlled character filling the role of the paddle, its wielder, or even the ball itself.

Breakups

Multiplayer competitive breakanoids, though the line gets fuzzy between Breakout or Pong influences

Brickless

In place of walls of bricks/blocks, large bosses are found.

Examples

Trivia

According to wikipedia:

1) Apparently Atari trademarked the term 'Breakthru' to describe this mode