======Wizardry series====== As RPG's developed, at some point or other they became focused on forward momentum and a demented shade of verisimilitude. //**Wizardry**// is not like that. Its language is recursive, like the single screen games that are its contemporaries, yet somehow it thinks long thoughts. Fighting a battle, you never think (much) about the fight in front of you. Part of //Wizardry//'s tension is the eerie way it functions as a near-future time machine dislocating you from your immediate actions. The fact is, you may be already dead, and know for sure you're dead, long before your number's finally called. High on the tide of victory, you still see you won't make it back to the top. For classical //Wizardry// you definitely want to go for the ports; they have nicer graphics and cut out the dreadful need to type out spell names. ===== Identifying Elements ===== ==== Themes ==== ==== Characters ==== ==== Mechanics ==== ==== Key Staff ==== * [[people:David Bradley]] * [[people:Andrew Greenberg]] * [[people:Robert Woodhead]] ===== Games ===== -**//[[wizardry|Wizardry: Proving Grounds of the Mad Overlord]]//** -**//[[wizardry_ii|Wizardry II: The Knight of Diamonds]]//** -**//[[wizardry_iii|Wizardry III: Legacy of Llylgamyn]]//** -**//[[wizardry_iv|Wizardry IV: The Return of Werdna]]//** -**//[[wizardry_v|Wizardry V: Heart of the Maelstrom]]//** -**//[[wizardry_vi|Wizardry VI: Bane of the Cosmic Forge]]//** -**//[[wizardry_vii|Wizardry VII: Crusaders of the Dark Savant]]//** -**//[[wizardry_8|Wizardry 8]]//** ==== Compilations ==== FIXME ==== Offshoots ==== * **//[[wizardry_nemesis|Nemesis: The Wizardry Adventure]]//** =====Legacy===== =====Related Games / Series===== ***[[The Dark Spire]]** ***[[Might and Magic series]]** ***//[[Pool of Radiance]]//** =====Related Media===== * A series of books by [[wp>Rick Cook]] =====See Also===== * [[wp>Wizardry]] * [[http://www.mobygames.com/game-group/wizardry-series|Wizardry series]] - Mobygames. * [[http://wizardry.wikia.com/wiki/Main_Page|Wizardry Wiki]]