====== Doom 64 ===== //Doom 64//, developed and published by Midway San Diego, is a game for the N64 based on a heavily overhauled version of //Doom//. It features entirely new maps and graphics assets, and numerous changes to weapon and enemy behavior. It also adds two new enemy types and the Unmaker/Lasergun weapon, an unused idea from //Doom//'s original design document. Due to the unwieldiness of the N64 controller, most players nowadays will opt to play the game through one of its PC ports. A notable detail of the game is that the Doomguy is somewhat shorter than usual, only about as tall as an Imp's torso. This was presumably done to make enemies more intimidating. ===== Ports ===== //Doom 64// has two, unofficial, PC ports. [[http://doom64ex.sourceforge.net/|Doom 64 EX]] is the more accurate of the two; [[http://www.doom2.net/~doomdepot/abs-download.html|Doom 64: Absolution]] is, in fact, a [[wp>Mod_(computer_gaming)#Total_conversion|total conversion]] of //[[game:Doom II]]//, and as such, certain concessions had to be made. This version includes six new stages. ===== Credits ===== * [[people:Aaron Seeler]] - Programmer. * [[people:Sukru Gilman]] - Lead Artist; 3D modeling; 3D model animator. * [[people:Francisco Gracia]] - Artist; Animator. * [[people:Andrew E. Wilson]] - Artist; Animator. * [[people:Laurent Bezault]] - 3D model animator. * [[people:Scott Patterson]] - Sound system. * [[people:Aubrey Hodges]] - Music; sound. * [[people:Randy Estrella]] - Level Construction. (details below) * [[people:Timothy Heydelaar]] - Level Construction. (details below) * [[people:Danny Lewis]] - Level Construction. (details below) * [[people:Peter Chang]] - Testing. * [[people:Sunny T. Chu]] - Testing. * [[people:Joshua Hutchins]] - Testing. * [[people:Steven Kramer]] - Testing. * [[people:Jason Shigenaka]] - Testing. * [[people:John Stookey]] - Testing. * [[people:Dan Wagner]] - Testing. * [[people:Barrett Alexander]] - Very special thanks. ==== Level construction credits ==== - STAGING AREA - [[people:Randy Estrella]] - THE TERRAFORMER - [[people:Randy Estrella]] - MAIN ENGINEERING - [[people:Danny Lewis]] - HOLDING AREA - [[people:Randy Estrella]] - TECH CENTER - [[people:Timothy Heydelaar]] - ALPHA QUADRANT - [[people:Danny Lewis]] - RESEARCH LAB - [[people:Timothy Heydelaar]] - FINAL OUTPOST - [[people:Randy Estrella]] - EVEN SIMPLER - [[people:Randy Estrella]] - THE BLEEDING - [[people:Danny Lewis]] - TERROR CORE - [[people:Danny Lewis]] - ALTAR OF PAIN - [[people:Timothy Heydelaar]] - DARK CITADEL - [[people:Timothy Heydelaar]] - EYE OF THE STORM - [[people:Danny Lewis]] - DARK ENTRIES - [[people:Randy Estrella]] - BLOOD KEEP - [[people:Randy Estrella]] - WATCH YOUR STEP - [[people:Danny Lewis]] - SPAWNED FEAR - [[people:Randy Estrella]] - THE SPIRAL - [[people:Timothy Heydelaar]] - BREAKDOWN - [[people:Randy Estrella]] - PITFALLS - [[people:Timothy Heydelaar]] - BURNT OFFERINGS - [[people:Randy Estrella]] - UNHOLY TEMPLE - [[people:Timothy Heydelaar]] - NO ESCAPE - [[people:Randy Estrella]] - CAT AND MOUSE - [[people:Randy Estrella]] - HARDCORE - [[people:Danny Lewis]] - PLAYGROUND - [[people:Timothy Heydelaar]] - THE ABSOLUTION - [[people:Randy Estrella]] - OUTPOST OMEGA - ? - THE LAIR - ? - IN THE VOID - ? - HECTIC - ? ===== See also ===== * [[http://forums.selectbutton.net/viewtopic.php?t=9205|Why Do People Hate DOOM 64 So Much?]] - Forum thread. * [[http://www.doom2.net/~doomdepot/abs-d64interview.html|Doom 64 Interview]] - And interview with [[people:Randy Estrella]], and [[people:Tim Heydelaar]]. Two, of three, of the game's level designers. * [[http://doom.wikia.com/wiki/Doom_64|Doom 64]] - The game's page at the Doom Wiki.